Scalability Questions

If OASIS is meant to support many Avatars, Holon|Holons, Providers, Agents, Quests, Guides, and OAPPs across multiple environments, then the architecture has to work not only as an idea, but as an operational system.

This section gathers the questions needed to understand Scalability, deployment, monitoring, indexing, provider performance, load balancing, backups, observability, costs, and failure modes in real-world use.

For Hitchhikers, the key issue is whether OASIS can scale from a small experimental Guide or Game Jam to a living Anarchive, shared Agent Memory, cross-world quest layer, and distributed network of assemblies without becoming slow, fragile, expensive, or impossible to operate.